Posted by admin | Posted in PS3 Bundles | Posted on 13-11-2008
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Why are so many computer games about shooting people?
Do they want everyone to join the military or what?
A game is a type of entertainment that has an interactive structure which requires players to struggle toward a goal. And the most basic thing of a game is interaction. If there is no interaction, it is not a game. If there is no goal, there will be no reason for a struggle. And if there is no struggle, there is no challenge. If there is no challenge, there is no fun. And if there is no fun, why should we play it in the first place? The best way to have a struggle is a conflict. Conflicts are the core of every story, for instance in Harry Potter Harry and his friends are having lots of conflicts against Voldemort. Of course, not all conflict must be violent. There are a lot of ways to create conflicts in a video game. Adventure games like King’s Quest or Space Quest use some very hard puzzles. Strategy games such as Galactic Civilization require you to do negotiations with foreign powers. Building games such as Sim City require the player to overcome economic and political obstacles.
The reason that more violence video games such as ‘Halo’ and ‘Call of Duty’ (first person shooting games), and ‘Command and Conquer: Generals’ and ‘Starcraft’ (real-time strategy games) come in to picture is because violence is the simplest way to make a game a struggle. To get to your goal you have to get through a horde of space monsters trying to kill you. The conflict is obvious. But still, violence is not the only way to achieve a struggle. It is only the easiest, the simplest and the most obvious way for designers to do.


